For works that are not available on CCC please contact Trademark notice: Product or corporate names may be trademarks or registered trademarks and are used only for identifcation and explanation without intent to infringe. For permission to photocopy or use material electronically from this work, access or contact the Copyright Clearance Center, Inc. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafer invented, including photocopying, microflming, and recording, or in any information storage or retrieval system, without written permission from the publishers. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Te authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. First edition published 2021 by CRC Press 6000 Broken Sound Parkway NW, Suite 300, Boca Raton, FL 33487-2742 and by CRC Press 2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN © 2021 Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, LLC Reasonable eforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. Te rest of the original illustrations in this book are by Jason Wiser. Te original illustrations in Section V, “Te Fifeen Properties,” are by Christopher Totten. Integrating Pattern Language Use into Existing Design ProcessesĬhapter 19 Teaching Yourself or Students with Pattern Languages Use Exercise 24: Theoretical Patterns to Find Related PatternsĬhapter 16 Organizing and Maintaining a Pattern LanguageĮxercise 25: Creating Patterns from LensesĬhapter 17 Creating New Pattern ExercisesĬhapter 18 Designing with a Pattern Language
Introduction to Pattern Language ConstructionĬategories from Live-Action Role-Playing Game (LARP) DesignĨ. Pattern: I See Where You Are Going with ThisĬhapter 15 Connecting Patterns into a Language Pattern: This Game Isn’t about You … But It Is for You Pattern: It All Depends on How You Look at It Pattern: Familiarity Breeds Contempt, or at Least High Expectations Pattern: And Now I Guess We’re Doing Thisįinding Positive Patterns from Negative Ones
Pattern: Greater Choice Requires Greater Motivation Section VI Advanced Pattern-Generation ExercisesĬhapter 14 Advanced Pattern-Generation Exercises Pattern: There Had Better Be a Very Good Explanation for ThisĬhapter 12 Taking a Step Back: What We Have Learned So FarĬhapter 13 The “Fifteen Fundamental Properties of Wholeness” in Game Design Pattern: Coercive Ludonarrative Resonance Pattern: Know Your Past, Know Your Future, Know Yourself Pattern: The Three Pillars of Meaning in Emergent NarrativeĮmbedded and Environmental Narrative PatternsĮxample Embedded and Environmental Narrative Pattern Pattern: We’re Going to a Dark Place Together Pattern: I Could Be Bounded in a Nutshell and Count Myself a King of Infinite Space
Patterns from Micro, Macro, and Meta Circulation PatternsĮxample Pattern from Micro, Macro, and Meta Circulation Patterns Pattern: Old Me Was Afraid of Old You, But New Me Is Stronger! … And Now I’m Afraid of New Youīonus Student Example: Temporally Unavailable Space Pattern: The Three Bears Theory of Level Size Pattern: One of These Days That’s Going to Get You Killed The Desire to be the Authority/Kill Your Babies What Does a Pattern Look Like, and How Can I Find It?Įxample Pattern: Mystery-Driven ExplorationĬhapter 6 Common Problems in Proposed Patterns Section III An Introduction to Patterns in Game DesignĬhapter 5 An Introduction to Patterns in Game Design “Patterns and Computer Game Design Innovation” “Design Patterns in Games: The Case for Sound Design” “Developing a Pattern Language for Flow Experiences in Video Games” Accepting Tropes and StereotypesĬhapter 2 Background on A Pattern Language by Christopher AlexanderĬhapter 3 Background on the Use of Pattern Languages in Other FieldsĬhapter 4 Background on the Use of Patterns in Game Design Is There Room for Creativity and Innovation?įorming Patterns vs.